This issue is about how to get mud, one of the most sought after effects by modelers, as it gives a really realistic look to vehicle models. Here we explain the techniques and products you need to apply mud effects on the models. The author includes each moisture level and texture, seen on wheeled and tracked vehicles, and how to achieve them at various levels of complexity.
It also shows how to represent the most typical mud accumulations taking into account the different areas of the vehicle: front, rear, sides, undercarriage, chains and wheels. It shows how to make the mud that is deposited indirectly due to the actions of the crew stepping with dirty boots on the surfaces, it also shows how to create muddy terrain on which to place your models.
You can’t miss this volume!
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